If you are looking for something very specific, you can request an artist commission. There are many great contributors and resources to be had. If you want to scale, I'd say do so, but then clean up the pixels manually until the desired look is had.Īs far as not looking cute and chibi, you may be better off looking for the size/style you actually want for your project instead of recycling those that you are unhappy with.Įven some tall sprites can have a cute look.Ĭheck the resources. You would have to see which works best for whatever images you're doing. Some have setting such as exact neighbor which may not blur, but will do its best to guess where the pixel should go relative to the original image. You can then export your finished product to RMXP character sets and then import them into your games. There are different methods of scaling interpolation. As you can see from the snapshot above, characters are highly customizable, with a virtual mannequin to model the clothes and extras to work with. ![]() Scaling will generally blur due to changes in pixel space used. Using programs will generally yield the same result no matter which program you use.
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